

Software: 3ds Max 2016 ZBrush2021 Substance Painter2020.2.2(6.2.2) Bodypaint3D R18 Ornatri圆.1.1 Marmoset4.01Īssistant softwears: R3DS ZWrap1.1.3 Photoshop CC TurboSmooth Pro 1.02 Xnormal_3.17.4 PureRef Zbrush Extract_Plugin Pro Unwrap Pro1.04 SkinHideManager_v0.3 Martinez_Macro_GradientMap FiberShop_v1.1.1 Master the whole process of film and television-level natural scenes production. Tutorials produced at film and television level so that students gain more knowledge and skills.ģ. Creating close-up level film and television scenes, from easy to difficult, layer by layer, beginners can become a god.Ģ. Though there are too many auxiliary tools, they are not complicated, so beginners can also keep up with the course.ġ. In this tutorial, Growfx for 3Ds Max and Redshift for Maya are the main production tools for modeling and rendering, with the auxiliary tools of ZBrush, Houdini, WorldCreator, Rizomuv, Substance Painter, Photoshop, and Nuke. This tutorial teaches the whole process of cinematic scene production, including the application of advanced technologies such as high-precision plant creation, dynamic effect, fine placement of scenes, lighting, and shading, mountain creation and plant dispersal, etc.

Even though you are new to this software, you could follow along.) (It may seem a lot, but each of them is just for the basic use and is not going into it deeply. Software: Maya2019 3dsmax2020 Growfx Redshift2.6.41 WorldCreatorĪssistant Software: ZBrush Houdini World Creator RizomUV Substance Painter Photoshop Nuke. Cinematic Nature Scene Creation in 3ds Max and Maya
